Curate MeLo-X
Curate Alpha been releassed. Many new features have been added to the app & the UI has been changed considerably. The original code was Objective-C; as I have been working on new features, I would code them in Swift where possible.
The app makes use of the Superpowered SDK for the real-time audio effects & also has support for Audiobus.
The backgroud images were created by Xsullo.
You can downoad the current veriosn for iOS from here:
Curate Alpha download from the iOS app store
Summer
I have been spending more time with C# & Unity 2018. A former colleague & friend has been working on a streaming audio SDK for game apps.
I created a simple drving app, in Unity 3D, with a scooter that you can drive along a oval road. The road was created using Easy Roads 3D. Using Jukebox Pro, I added some music that plays while you drvie around.
http://www.unityterraintools.com/demovid.php
I want to rebuild the terrain to add some water & also add some buidings like a small town. I think it might be time to have a look at Mesh Builder pro. And the HUD UI, is being converted over to use Text Mesh Pro.
https://assetstore.unity.com/packages/essentials/beta-projects/textmesh-pro-84126
While working on this concept, I was very interested to have volumetric clouds to cast shadows in real-time. That is going to be for later. I opted to use a skybox of clouds in the short term.