2018

Curate MeLo-X

A new verison of Curate is coming out soon.  Curate Alpha been releassed.  Many new features have been added to the app & the UI has been changed considerably.  The original code was Objective-C; as I have been working on new features,  I would code them in Swift where possible. 

The app makes use of the Superpowered SDK for the real-time audio effects & also has support for Audiobus. 

The backgroud images were created by Xsullo.

https://www.xsullo.com/

https://www.instagram.com/curateappp/?hl=en

You can downoad the current veriosn for iOS from here:

https://itunes.apple.com/ca/app/curate-melo-x/id1049350366?mt=8

Summer

I have been spending more time with C# & Unity 2018.  A former colleague & friend has been working on a streaming audio SDK for game apps.  

https://www.jukeboxaudio.co

I created a simple drving app, in Unity 3D,  with a scooter that you can drive along  a oval road.  The road was created using Easy Roads 3D.  Using Jukebox  Pro, I added some music that plays while you drvie around. 

http://www.unityterraintools.com/demovid.php

I want to rebuild the terrain to add some water & also add some buidings like a small town.  I think it might be time to have a look at Mesh Builder pro.  And the HUD UI, is being converted over to use Text Mesh Pro.

https://assetstore.unity.com/packages/essentials/beta-projects/textmesh-pro-84126



While working on this conceot, I was very interested to have volumetric clouds to cast shadows in real-time.  That is going to be for later.  I opted to use a skybox of clouds in the short term.