It is well into 2016, I have been doing work at a company the last few months doing some very interesting work with structure sensors & much more work in Swift and SceneKit amongst other things.
Just recently, I learned that A-frame is out in the wild & usable. I was pleastantly surprised with the worklfow - that is the goal to make it relatively easy to do VR on the Web. I have a scene that I am workign on here:
https://manjitbedi.github.io/scene-experiment-2/
And on my own time, I have been getting more familiar with the Unreal Engine, Unity 3D and Google Daydream (VR). It is really interesting!
The video shows that as I move the phone, a reticle is displayed on screen; the camera does a ray cast hit test with the 3D objects in the scene. The objects change colour and or start a particle animation when a hit occurs. This small demo was made using Unity 3D.
On the subject of SceneKit, I have been doing much tinkering with trying things out like camera movement. It has been a challenge to get the code to work. There is a project on GitHub which I keep adding to as I try things out. Here is the link.
https://github.com/ManjitBedi/CubeTrip
Here is a short video some objects moving and camera following the objects. This is a fairly typical scenario in coding visuals and something game like. It took me some time to make sense of the SceneKit API; of course, once I understood it, it was quite apparent 😊. The video does not look like much but believe me; it was quite a result.
More information to follow. The White Hills app has been going through some revisions as well.
https://itunes.apple.com/ca/app/white-hills/id945858387?mt=8