I was part of a 2 person developer team working on this game at Evolved Play working with a team of game industry veterans; the creative leads were Kevin Caldwell & Sandee Vallee with game design by Kelly Tran - it was a very collaborative process. The game was going through iterative game play refinement & testing with young players & their families; it was coming along quite nicely if I may say so. The project was being developed for mobile first.
One of the major features that I was working on a space map level using hexagonal tile maps:
it is worth mentioning, the game play here went through many revisions following the user testing with young players
in the space map, the player would tap to move to available position with the ultimate quest to find the portal to the next level
obstacles could be removed by using actions associated with available energy
there was performance issue with path finding which was resolved by using the Unity jobs system & this incredible asset called Any Path; doing path finding is an expensive task - the available paths would be computed every time that a player moved