More recently, I have been working in the mobile space working on iOS projects. I have worked on numerous game & visual projects over my career.
I did work on one big game in Winsdor, U.K called "Queen, the Eye". The game was published by Electronic Arts.
In 1996, I worked for almost year at Mediola in Cagliari, Italy on the island of Sardinia. I worked on two titles while I was there: "Who's Fat Lou?" and "Woodspell".
I have since being doing some work in prototyping games and I have been working on a game as potential installation piece called "Laius' Folly".
My other game projects are in the interactive TV section.
Who's Fat Lou
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"Who's Fat Lou?" was a Rap adventure game conceived by the artist/designer Amitai Plasse from NYC. I was the lead developer on the project.
It was a point 'n click adventure where you needed to complete tasks to get all the way to the end to fight the evil "El Guapo" using the "Guapotron".
The game featured voice acting and some rather edgy humor.
This title was developed for Mediola; an Italian company that had it's development office in Sardinia.
Woodspell
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Woodspell was a wonderful game of exploration for young children set in a world of fairies and elves. It featured music by one of Sardinia's leading music groups "Tazenda". I did the programming for one of the game scenes.
This title was developed for Mediola; an Italian company that had it's development office in Sardinia.
Queen, The Eye
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I worked on a ambitious multi CD ROM action adventure game. On this project, I worked as a script programmer using a custom tools developed in house for a 3D game engine.
I was responsible for doing the scripting for two of the game worlds.
This was developed by Destination Design an affiliate of Electronic Arts and EMI.
Laius' Folly
Over 2006 and 2007, I have been developing a game called "Laius' Folly". It is based on an original idea from the UK based artist Paul Noble.
The project is currently on hiatus as the game design and game play is being evaluated. The game is being developed using the Torque Game Builder (TGB) engine from Garage Games A custom made arcade cabinet was made to display the gamet. It is using a joystick and buttons to play the game. The controls interface with a personal computer housed in the cabinet using a USB interface. Like an actual arcade game, there is an attract mode which cycles until someone plays the game. The attract mode features some an animated title sequence, a high score table to name a few of the screens. All of the action takes place on one screen in the current design; as the game progresses the difficulty increases.
There are some non player characters (NPC's) in the game. The NPC's use rule based artificial intelligence used to control the NPC's.
The game is currently on hiatus for the foreseeable future.
CURATE MeLo-X
- this is a app conceived by the artist MeLo-X
- I worked on updates to the existing app
- the app uses SceneKit for presenting 3D objects
- audio effects are done using the Superpowered SDK
- http://www.meloxtra.com
- https://itunes.apple.com/ca/app/curate-melo-x/id1049350366?mt=8
- http://www.npr.org/2015/08/13/431936920/the-renaissance-man-melo-x-on-curate-working-with-beyonc-and-multimedia-artistry
- http://superpowered.com